



To stop AI from talking with script, use unit setSpeaker "NoVoice" Īllows player to create multiple saves in a mission. Not available via menu.Ġ = disabled, 1 = enabled, 3 = enabled plus show up on 2d mapĪllows players to highlight a position via a Tactical Ping.įormer autoSpot Enables/disables automatic reporting of spotted enemies by players only. If it is set, all other mapContent* properties are overwritten. Indicates who is speaking through VON communication.ġ.68 This property was replaced by mapContent* but still works. Shows in chat window who killed the player. Shakes camera if player is near explosion, passing vehicle or if player's vehicle is under G-load.ĭisplays table with kills, deaths and overall score in multiplayer. Helps to detect units in visual range and identify friend from foe.Ġ = disabled, 1 = enabled, 2 = vehicles onlyĮnables camera switching to 3rd person view.

Shows weapon crosshair both in 1st and 3rd person view. Shows Weapon Info box contains round and magazine count, firing mode, etc.ĭisplays stance indication contains actual stance, weapon resting and deployment. Shows icons indicating exact positions of mines which are 200 m or closer.ĭisplays command icons like target markers, get in command and others. Works only when the player aims at a unit. Works only when the player aims at a unit.Įnemy unit identification. Shows indication icons on units in player's group.įriendly unit identification. Options that have fade out set can be faded in via the J key.ĭecreases damage dealt to the player and members of his group.Ġ = never, 1 = limited distance, 2 = always The following table shows comparison of the presets. If any of the options doesn't match the preset, it is changed to Custom. Each preset has exactly defined value for each difficulty option. One of the main changes that came with 1.58 is, that the difficulty levels were transformed to true presets.
